About us

A technical knowledge base for game developers

GameDev Base brings in-depth technical research on Unreal Engine, Unity, Godot and Blender, together with content creators worth following, into one place, in 8 languages.

gamedev-base.config.ts
export const gamedevBase = {
  articles: 0,  // published articles
  languages: 8,  // supported languages
  creators: 8,  // featured creators
  videos: 11,  // published videos
  engines: ["Unreal", "Unity", "Godot", "Blender"],
};

What we do

How is an article made?

Every article goes through the same steps. The AI tools used are listed on each article's page.

  1. 1

    Deep research

    The topic is researched with AI-assisted research tools. The sources used are listed at the end of the article.

  2. 2

    Editorial review

    The research is reviewed by our editors and checked by hand before publishing.

  3. 3

    Translation into 8 languages

    The article is translated into 8 languages. Automatic checks keep code blocks, numbers and technical terms intact.

  4. 4

    Publishing

    Articles that pass the checks are published. If a language has no translation yet, the English version is shown.

Which tools?

Our content focuses on four core tools of game development.

Unreal Engine

Nanite, Lumen, Niagara and C++ gameplay architecture.

Unity

Job System, Burst, URP/HDRP and ECS.

Godot

GDScript, the node architecture and 2D/3D physics.

Blender

Geometry Nodes, procedural modeling and game-ready asset pipelines.

Get in touch

Have a topic idea, a correction or a content creator you would like us to feature? Fill in the form and we will reply by email.

You can also email us directly

contact@gamedevbase.net

We only keep your email address and message so we can reply to you. Details: Privacy & Cookie Policy

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